the computational horsepower is significantly higher when rendering, and compiling this is because assets that we see in game ( the buildings) have textures, shaders models, etc compiling and building these takes quite a bit more horsepower that not everyone may have, the programmers teaching us along the way told me that it would likely take upwards of a full night to build 3d assetsģ. the uncompressed version of T6 can easily take up 90 GB of storage textures, models, and other asses that are " baked" in the R version can ( and does) take up most of that spaceĢ. Realize to that at least for me, my work relies on code elements not yet implemented as of Patch 20, i have been assured that they ARE coming though, bc i like you need it in the Release version, yall for game play and enjoyment and me so i can test for balance and fun.Īs for modeling, map and asset building realize three thingsġ. this one is still very much in the concept phase but right now i found a way to give educated people a Personal Experience bonus, this one is very fresh. an overhaul to the faith system, right now i found a way to tie a procreate chance to the churches what more can i do?Ģ. by the time i get real confident in my coding abilities i hope to bring these two mods to life.ġ. To accommodate my work i have had to learn, and am still learning blueprint coding for UE 4.2 such training is time intensive as i do what the kids now seem to say, and get gud. Hello, i am one of the Modders tagged for this project, and my work primarily focuses game play and balance changes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |